
A design pattern is a kind of template or guide for a particular design in a sense, a concrete design is an “instantiation” of a pattern. It also spells out consequences (costs and benefits) and the situations in which the pattern can be applied. The pattern has a name and identifies the classes and objects that participate in the pattern along with their responsibilities and collaborations. And the solution is what you’re after: a general design for the context that achieves the goal and resolves the constraints.Ī design pattern abstracts the key aspects of the structure of a concrete design that has proven to be effective over time. The problem is the goal you are trying to achieve in this context as well as any constraints that come with the context. The context is a recurring situation in which the pattern applies. The succinct definition of a design pattern is “a solution to a problem in a context.” Let’s parse this by working backward through the phrase. That book, originally published in 1994, was soon followed by other books and articles that further explored and elaborated design patterns in object-oriented systems.


They were first authoritatively described and cataloged in Design Patterns: Elements of Reusable Object-Oriented Software, by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides (commonly referred to as the “Gang of Four”). A Solution to a Problem in a ContextĪs a developer, you might already be familiar with the notion of design patterns in object-oriented programming. The following sections summarize what design patterns are, explains why they’re important for object-oriented design, and looks at a sample design pattern.
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It is a tool of abstraction that is useful in fields like architecture and engineering as well as software development.

What Is a Design Pattern?Ī design pattern is a template for a design that solves a general, recurring problem in a particular context. This chapter’s main purpose is to give you a greater awareness of design patterns in Cocoa and encourage you to take advantage of these patterns in your own software projects. This chapter describes the major implementations of design patterns in Cocoa, focusing in particular on Model-View-Controller and object modeling. Many of the architectures and mechanisms of the Cocoa environment make effective use of design patterns: abstract designs that solve recurring problems in a particular context. Links to downloads and other resources may no longer be valid. This document may not represent best practices for current development.
